5/1/2024 0 Comments Farm forgotten souls season 12![]() The earth % crit is low-rolled so I'm not sure I would go all-in on this, but it's probably worth rolling it until it costs a couple mil or so. But that said, some mods (like life) scale with ilvl. item lvl matters more for weapons (base dmg), but the tiers are the same post 725, so for example, an i777 ring would have the same vuln rolls possible as an i820 ring (24.8 - 35.3% at +25). One play session of ~6hrs nets me about 25m gold, and you can burn through that quite easily whilst enchanting.Ĭan just look for good 3/4 mod items. Salvaging upgraded equipment also refunds a portion of the upgrade mats (mostly veiled crystals).Ītm at 88, I have ~2.6k veiled crystal, 650 coiling ward, 500 abtruse, capped sigil powder, 600 baleful frag, with only occasional legendary salvage. With this in mind, there's also not as much impetus to hoard materials otw to WT3 and they can be freely spent on upgrades. The bottleneck will almost always be the forgotten souls or gold (increasing cost every enchant).Īs such, while I think it's preferable to salvage legendaries pre-WT4, once there, you can just npc it all unless the town portal square is really close to a blacksmith.Ī couple maxed-out helltides will net way more forgotten souls than you'll have the gold to use as enchants very quickly ramp into the millions, and gold becomes the limiting factor. The "rare" salvage materials you'd normally get from legendary items drop like candy in NMs (and normal dungeons) as regular mats on the ground, from obol events, in-dungeon events like corrupted shrines, and WBs.Īs it's necessary to farm NMs to upgrade glyphs (and a large source of your post-50 power spike), you'll gain a lot of these mats via incidental farming. Helltides comboed with NM dungeons really changes the outlook of material availability. I don't search these out but if I see them it's a quick click (and souls can be popped with a ranged skill). There's also a special mineral pile called a Screaming Hell Vein. ![]() These wretched souls, or the ones hanging from a pole, with the red aura around them reward 3-4 cinders usually. There's also 4 special / altered map elements:įiend Roses spawn naturally on the map (reward: roses + a few cinders) But with event cycling it's possible to do 6x 175 w/ change leftover. I can't quite do a full box/10 min without events. I have fairly slow movespeed compared to my friend, so I usually get around 150/10 min. Just npc it all, or huck anything you want to sort into a stash tab.Į.g. ![]() Until you get an idea of your farming speed, try to minimize time spent in town, between obol turn-ins and npcing stuff. You can get 6 boxes w/o doing that so I don't feel it's strictly necessary, but it may be a helpful crutch if your build is weak or you're partying with someone so the mobs have more hp (such that you can't 1-shot a pack).Īfter turn-in, I'll go back to farming more for the batch after the reset. ![]() I'm mixed on whether or not it's worth extending the events by not completing the objectives. It'll just mean less time spent at obol events. If you're squishier, perhaps turn-in after 250 so you're not losing progress if you eat a meteor or something. I'm playing a qt tanky bear so I'm not concerned about dying and losing cinders, just trying to farm as many cinders as possible before the top-of-the-hour reset.Īs soon as I have enough to get all the boxes I'll run around turning in, blowing up big packs as I come across them. Like in the screenshot above, I try to find 2 obol events and then path between them (in orange) blowing up packs. It shows the potential spawn locations and then the actual spawn locations circled in green. meteor showers deal moderate damage, and spawn an elite about 15-20s after they start.sometimes associated world bosses spawn (e.g.all cinders are lost at the end of the hour (countdown top-right of the screen by the mini-map).can leave the zone (to sell stuff) or pop into a cellar without losing your cinders.can stack with Tree of Whispers quests (or other blue qs in zone).can spawn across 2 to 3 zones (up to 4/6 mysterious chests if the reset time is amenable).Mysterious chests reset at the top of the hour, 1 per zone.drop: Fiend Roses, Forgotten Souls, sometimes yellow/rare items, always guaranteed legendaries (4-5 ish), sometimes uniques, crappy xp potions.Mysterious chests cost 250 cinders, are only visible on the minimap when you get close enough, and are 1st priority.
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